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Question by SimonClintonIv · Jun 01, 2016 at 05:15 PM · detectionproximity

How to use proximity detector to detect objects coming closer using C# script

I want to detect if something is coming closer and I want to get its distance and name.

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avatar image SimonClintonIv · Jun 01, 2016 at 04:11 PM 0
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Pleas note that I don't want to use raycast

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Answer by Raresh · Jun 01, 2016 at 06:21 PM

I won't post the explicit code, but this is how you could do it:

1) Have a sphere/box whatever trigger, that trigger would detect objects in a certain radius of your object.

2) Have a list/array/dictionary of the GameObjects in that trigger.

3) Whenever a new object enters the trigger, add it to that list.

4) Have a dictionary that stores the distance from the previous frame from the player.

5) Compare the 2 distances.

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avatar image SimonClintonIv · Jun 02, 2016 at 10:10 AM 0
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Thanks, I understood what you said. But I am not following everything exactly.

avatar image Raresh · Jun 02, 2016 at 09:13 PM 0
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But you got the main principle right?

avatar image SimonClintonIv Raresh · Jun 03, 2016 at 03:53 PM 1
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Yes I got it

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