Question by 
               root_2 · Jun 01, 2016 at 12:01 PM · 
                multiplayerenemyaic# tutorial  
              
 
              Vector3.distance not working with UNET
hello, i have a little problem. I have an AI script that basically follow my player_prefab. It's working on solo player in MonoBehaviour.When i want to use it in multiplayer with UNET it's not working anymore. In Multi i instantiate my prefab or in solo i dont.when i print the Vector3.Distance it returns a distance changing itself or the my prefab isnt moving here the script.
       using UnityEngine;
       using System.Collections;
    public class Enemy_AI : MonoBehaviour {
    public Transform player;
   public int speed = 200;
   public int max_dist = 20;
   public int min_dist = 10;
 
 
 // Update is called once per frame
 void Update () {
     transform.LookAt(player);
     var dist = Vector3.Distance(player.position, transform.position);
    
     if (dist <= min_dist)
     {
        
         Debug.Log("the marble is in range of attack");
         transform.position += transform.forward * speed * Time.deltaTime;
     }
     else
     {
         print("Distance to other: " + dist);
     }
 
 }
 
               }
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