Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by DaveA · Jul 29, 2010 at 10:25 PM · iphonedebugfilelog

iPhone log files?

My app runs ok using Unity Remote, but when I build and install and run on my device, it hangs when entering the level. I could probably figure out what's hanging if I could read the log file I've known and loved (the output_log.txt found in the _data folder on PC).

Is there such a thing on iPhone/iPod? If so how would I be able to read it? Or is this in XCode somewhere?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Murcho · Jul 29, 2010 at 11:14 PM

If you're launching the game from XCode with the device attached to the computer, you can bring up the console using Command + Shift + R which will have a realtime debug output. All your calls to Debug.Log() will appear here, along with any NSLog() or printf_console() commands entered in your Objective C code.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DaveA · Jul 29, 2010 at 11:58 PM 1
Share

Dreamora also says:

xcode -> window -> organizer

console & crash logs

the console will show basically the same thing as the debugger console if you started it from xcode on your device so no need to go the complicated way.

though if it just crashes and otherwise works chances are there that: 1. you have a thumb library present in a unity iphone 1.6+ project (in this case it crashes right after the startup screen)

  1. you just run out of memory (console will show memory warnings)

avatar image zenubis · Nov 22, 2012 at 08:51 AM 0
Share

@James $$anonymous$$urchison, This works for me on iOS 5 but no on iOS 6. iOS 5 have logs on both xcode and device console. But iOS 6 only have it on xcode but not on device console. Can you confirm that it also works for you on iOS 6 as well? Thanks.

avatar image supernat · Apr 04, 2013 at 02:05 AM 0
Share

I'm having the same issue. I get NSLog output in the Organizer -> Device Console window, but I don't get Debug.Log, LogWarning, etc. These do show up in xcode if I run from there.

As a work around, I will just create an interface method in Obj C to call NSLog from Unity script.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How do I print messages and debug information to the GUI? 4 Answers

Editor Crash: Where is Scene Data kept? 3 Answers

Android build crashes on launch. 2 Answers

Why is Debug.Log so much slower on Windows than Mac? 3 Answers

Can I see debug log(ex:printf) from C++ dll in Unity? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges