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Question by azhan16 · Apr 18, 2017 at 02:32 PM · c#androidunity 5gameobjectprefab

How to destroy a particular clone on touch/mouse?

Hi guys,

I'm really struggling on how to destroy a selected game object clone object using my finger? Here is my code:

 private void Start()
 {
     if(cam == null)
     {
         cam = Camera.main;
     }
     Vector3 upperCorner = new Vector3(Screen.width, Screen.height, 0);
     Vector3 targetWidth = cam.ScreenToWorldPoint(upperCorner);
     float ballWidth = ball.GetComponent<Renderer>().bounds.extents.x;
     maxWidth = targetWidth.x - ballWidth;
     StartCoroutine(VerticalSpawn());
 }


 //This is used to randomly fall object from the sky.
 IEnumerator VerticalSpawn()
  {
      while (true)
      {
         // yield return new WaitForSeconds(0.5f);
          //For position
          Vector3 spawnPosition = new Vector3(UnityEngine.Random.Range(-maxWidth, maxWidth), transform.position.y, 0.0f);
          //For rotation
          Quaternion spawnRotation = Quaternion.identity;
          ball.name = "Ball(" + i++ + ")";
          Instantiate(ball, spawnPosition, spawnRotation);
          yield return new WaitForSeconds(UnityEngine.Random.Range(0.5f, 1.0f));
      }
 }
  
 
 I've tried so many methods from other posts but it doesn't work? Its a 2D project and for smartphones.
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Answer by putlucky · Apr 18, 2017 at 04:39 PM

I'm confused, you haven't shown any code for the destruction of your objects... What have you tried exactly?

Does:

 if (Input.GetMouseButtonDown(0))
      {
         ray = Camera.main.ScreenPointToRay(Input.mousePosition);
       
         if (Physics.Raycast(ray, out hit))
         {
            Destroy(hit.collider.gameObject);
            print("Destroyed ball at " + Input.mousePosition);
         }  
      }

Not work?

For touch, apparantly you can use the event system.

Step by step process courtesy of BoredMormon on the forum:

Add an EventSystem GameObject

Add a PhysicsRaycaster to your camera

Add a collider to you clickable object

Implement the appropriate event system interfaces on your clickable object.

There's also this thread if you want to give it a stab programmatically:

http://answers.unity3d.com/questions/1126621/best-way-to-detect-touch-on-a-gameobject.html

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avatar image putlucky · Apr 18, 2017 at 04:08 PM 0
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Tons of info on the EventSystem is also available on Youtube.

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