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Question by Tatanan · Nov 05, 2015 at 11:35 AM · javascriptwebglimages

How can encode an image with Unity to be displayed in the website using Javascript and HTML?

I would to send images from Unity-webgl to Javascript to show them in the site without saving the images on the server. My idea is encoding images and then send them to Javascript, whichowould show them using

<img src="data:image/jpeg;base64,xxxxxx">

How can I do it? How can encode an image with Unity to be displayed in the website using Javascript and HTML?

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avatar image ijidau · Nov 06, 2015 at 01:20 AM 1
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I replied with a working answer, just waiting for a moderator to approve.

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Answer by ijidau · Nov 06, 2015 at 01:45 PM

Assuming you have a Texture2D, you will need to set the asset import type to 'advanced' and enable the read/write checkbox.

 using UnityEngine;
 using System;
 using System.Collections;
 using System.Text;
 
 public class TextureToBase64PNG : MonoBehaviour {
 
     void Start () {
         Renderer renderer = gameObject.GetComponent<Renderer>();
         Texture2D texture = (Texture2D)renderer.material.mainTexture;
         byte[] bytes = texture.EncodeToPNG();
         string base64encoded = Convert.ToBase64String(bytes);
     }
 }

The string will then be ready to use in HTML as you mentioned, simply replace the xxxxxx.

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