Textures do not appear the same from blender to unity
I imported a model I created in blender to unity( as .fbx). It was colored by using the UV coloring technique for low poly in blender. My UV coloring palette has dimensions 7x7 px. It seemed to work in blender, but the colors changed in unity. Is there a way to fix this?
BTW I'm a noob and this is my first time importing blender to unity, so I may not have done something right...
Please help.
Answer by Shonsave · Jan 20, 2021 at 05:12 AM
Solved! I realised that I had to change a few settings on the texture that I used in the albedo of the material. Compression => None , Filter Mode => Point(no filter). Looks like you need to do this with such small images. But the colours were still a little wrong. This got fixed when I changed the dimensions of my texture(the UV colouring palette I used in blender). It was 7x7 px when it was giving wrong colours. This was fixed when I changed the dimensions to 8x8 px. Now the colours are alright :)
Thanks I was using a small 8x8 pallete in blender and my colors were wrong in unity, after changing compression and filter mode the colors look good