Is there any way to store a script and its data as an asset?
Hello!
So lets say i have a weapon skin script that has a couple of variables like name, color, material ect...
I would like to store JUST THE SCRIPT as an asset in a folder that i can use later. Is there any way to do this or do i need to just attach the script to a GameObject and save that as a prefab?
Thank You!
Comment
Answer by ClearRoseOfWar · May 31, 2016 at 01:13 PM
you should be able to click on the script in the project window and fill in the perimeters, no?