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Question by Spardom · Apr 25, 2018 at 11:06 AM · gameobjectscript.programming

Hi im trying to set a Gameobject variable in a script not in the inspector.

  public GameObject planet;
 
    
     void Start () {
          planet = GameObject.Find("Planet");  
     }

I tried a few different things but in the inspector the game object is still blank when i try to test it. I would prefer not to use prefabs if possible.

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Answer by vinilly · Apr 25, 2018 at 05:31 AM

 [SerializeField]
 private GameObject[] Planets;
         
         void Update() 
         {
         Planets = GameObject.FindGameObjectsWithTag("Planet");
         }
 
 

I hope this helps :D

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avatar image Spardom · Apr 25, 2018 at 06:48 PM 0
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this way works, for some reason when I put it in the start function it doesn't do anything but when its in update it works even with my original code

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Answer by MT369MT · Apr 25, 2018 at 05:05 AM

Are you sure that the GameObject called “Planet” exist in your current scene? If it is a prefab that is not in the scene you can’t decleare it so.

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Answer by KittenSnipes · Apr 25, 2018 at 08:50 AM

@Spardom You could try this. Hope it works cheers.

 public GameObject planet;
     void Start() {
         if (planet == null) {
             planet = GameObject.FindGameObjectWithTag(“planet”);
         }
     }

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