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Question by Blueneonkid · May 30, 2016 at 12:34 AM · texturespriteblenderpixel artpixelated

My pixel art textures are blurry!

Okay, so I'm trying to make a 3D Megaman Legends-like game and I'm trying to emulate Mega Man Legends' art style. Examples (for some reason I can't embed images): http://2.bp.blogspot.com/-mOcOJblw2iw/VWYXao3rr9I/AAAAAAAATdc/Lf0uf3Zwjwg/s1600/Screen%2Bshot%2B2015-05-27%2Bat%2B2.13.19%2BPM.png

http://www.legends-station.com/mml1/screens/uptownboat/045.jpg

Here's how it SHOULD look (From Blender) alt text Lookin' Good!

Here's how it looks in Unity: alt text

Ew. Gross. No. Not good. Ech.

How do I fix this? EDIT: MY TEXTURE SIZES ARE ACTUALLY 256x256!

The texture sizes are 256x256 for the body parts and face (separate from each other). The face is a "sprite sheet" composed of about 25 faces expressions.

EX: http://www.textures-resource.com/resources/sheets/4/3115.png

eww.png (69.6 kB)
zeno-face-icon-1.png (44.3 kB)
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avatar image JedBeryll · May 30, 2016 at 06:37 PM 0
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Is mipmap enabled for this texture? Are you running the game with full texture size settings?

avatar image Blueneonkid JedBeryll · May 30, 2016 at 09:04 PM 0
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No, I disabled them. my settings are:alt text

current-settings.png (25.4 kB)

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Answer by Blueneonkid · Jun 02, 2016 at 11:40 PM

I found a solution! These are the settings I used! alt text

Here's how it looks now! alt text


yesh-better.png (33.1 kB)
best-settings-for-pixel-perfect-textures.png (25.0 kB)
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Answer by Blueneonkid · Jun 02, 2016 at 11:38 PM

I FIXED IT! alt text

Now it looks amazing! alt text

(Now I just need to fix the camera into perspective so he doesn't look like a mule.)

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