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Question by Hyperionflex2016 · May 30, 2016 at 09:28 PM · enemyaddforcescript error

Why is this AddForce Error coming up?

I am trying to complete my enemy animation for the opposite AI to move towards my player but Monodevel keeps popping up with this error message.


using UnityEngine; using System.Collections;

public class AI1 : MonoBehaviour {

 private Vector3 Player;
 private Vector2 Playerdirection;
 private float Xdif;
 private float Ydif;
 private float speed;

 void Start (){
     speed = 10;
 }

 void Update () {
     Player = GameObject.Find ("Player").transform.position;

     Xdif = Player.x - transform.position.x;
     Ydif = Player.y - transform.position.y;

     Playerdirection = new Vector2 (Xdif, Ydif);

     GetComponent<Rigidbody2D>().Addforce (Playerdirection.normalized * speed);


ERROR: Assets/Scripts/AI1.cs(24,45): error CS1061: Type UnityEngine.Rigidbody2D' does not contain a definition for Addforce' and no extension method Addforce' of type UnityEngine.Rigidbody2D' could be found (are you missing a using directive or an assembly reference?)

Any suggestions?

Thanks, Confused

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Answer by jgodfrey · May 30, 2016 at 09:42 PM

The method you want is "AddForce", not "Addforce". Notice the capital "F".

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Answer by Raresh · May 30, 2016 at 09:43 PM

It's AddForce with a capital F. That might be your issue :D

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