Question by
Ceepert · Feb 24, 2020 at 04:12 PM ·
cameraspritesspriterenderer
2.5D Distorted PixelArt
I am currently working on a 2.5D jump`n Run. What i mean with that is that I use a perspective camera to have different 2D background objects at different Z levels so that they move at different speeds giving a sense of depth to the background.
This game is suppose to have an PixelArt Artstyle, so just for testing for a scale I added a basic checkers texture and this distortion happened. I already did the stuff you quickly find online to Filter Mode to Point ect, but it only helped to unblur it.
This issue here still remains (left is editor, right is ingame view) Edit: The shown example is a 16x16 image
unbenannt.png
(14.5 kB)
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