Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Wizards_And_Mages · May 30, 2016 at 02:42 PM · variable

Variable keeps value after closing app

Hello, I have spell cooldown variable :

     private float nextFire = 0;
     public bool IsOffCooldown()
     {
         return Time.time > nextFire;
     }
 
     public void Cast(Transform spellSpawnerTransform)
     {
         nextFire = Time.time + FireRate;
         Instantiate(this, spellSpawnerTransform.position, Quaternion.identity);
     }

once i close the app the variable nextFire keeps it's previous value i.e if the last time the game went on for let's say 30 secs the nextFire variable will have 30f as starting value. Why ? How to fix this ?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JedBeryll · May 30, 2016 at 07:15 PM 0
Share

Is it possible that you don't call these functions on an instance but on a gameobject that you have assigned through inspector or loaded with resources.load?

avatar image Wizards_And_Mages JedBeryll · May 30, 2016 at 08:40 PM 0
Share

I found the problem it was that I edited the prefab ins$$anonymous$$d of the instance as you mentioned. How can i fix that ?

avatar image JedBeryll Wizards_And_Mages · May 31, 2016 at 04:41 AM 0
Share

It's hard to say without seeing the whole script or knowing what it's attached to but usually you want to create an instance of the gameObject first, get this component and do all operations on it.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How to make a global variable in Unity? 5 Answers

[Help] Getting variable based on string value. 2 Answers

Get instances of a script in children 1 Answer

Can't access a variable from a prefab unity script 1 Answer

How do you add a variable to a text? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges