Should I use multiple size of sprites to create mobile game?
I want to create a mobile game. After some research, I found that Unity UI have a way to scale the sprite to fit the target resolution. My question is that:
1) Should I use multiple size sprites for this task? 2) In unity world space ( Not on canvas ), is there a way to scale the sprite as there is in Unity UI? 3) What is the difference between Unity UI canvas (space?) and Unity world space? I found a lot of people who said as if they were creating game by using Unity UI purely, is that possible and which way is better for mobile game?
Sorry for many questions, I'm just a newbie now. Thank you very much
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