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Question by HarryGihan · Oct 13, 2018 at 06:09 AM · raycastphysics2dvector2rayraycasthit2d

How can I detect which game object was clicked?

So, in my 2D game, I'm just trying to grab the details of a Game Object when I click it, however this is proving to be more difficult than it sounds.

I've been trying this with just my main Camera, a basic SpriteRenderer Background, and then a Canvas with an Image (just a coloured box). When I click the box, I am trying to get the gameobject through hit.collider.

Apparently, something like the below should work (leaned that from various sites). However, it's not picking up the Image, and I have tried a lot of variations. What settings/components do I need to have on my Image/Canvas/Camera for this to work?

I'm sure I'd be missing something basic. Up until now, I have been using scripts on each GO to detect clicks. Trying to get away from that.

 using UnityEngine;
 using System.Collections;
 
 public class InputController : MonoBehaviour {
     
     // Use this for initialization
     void Start() {
     }
 
     void Update() {
         if (Input.GetMouseButtonDown(0)) {
             Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
             Vector2 mousePosition2D = new Vector2(mousePosition.x, mousePosition.y);
 
             RaycastHit2D hit = Physics2D.Raycast(mousePosition2D, Vector2.zero);
             if (hit.collider != null) {
                 print("Working!");
             }
             else {
                 print("Not working");
             }
         }
     }
 }
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avatar image HarryGihan · Oct 13, 2018 at 06:43 AM 0
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A couple more points...

  • I created an empty GO to attach the above script to

  • I have tried various combinations of the 2D $$anonymous$$esh / Box Collider components and their settings to no avail

  • I also attempted to match the z position of my mouse and the image, and have tried various Distances in the RaycastHit2D command, as well as Layermasks, but I could have done that wrong.

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