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This question was closed May 16, 2016 at 03:15 AM by Le-Pampelmuse for the following reason:

http://answers.unity3d.com/questions/1187219/slow-motion-effect-on-trigger.html

Which moderator published this??

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Question by El-Deiablo · May 15, 2016 at 08:58 PM · triggerpowerupslowmotion

Slow Motion PowerUp

I am trying to make a slow motion powerup using Time.timeScale, but I am running into several issues. I have watched many tutorials and searched unityanswers for a solution, but almost all the answers discuss initializing the effect on mouseclick down.

Issues:

When the player collides with the powerup the game goes into slowmotion, but the powerup is not destroyed, the sound never plays, and I want to figure out how to keep the player's Time.timeScale at 1 (or normal speed) while slow motion is in effect.

Here is my code:

 using UnityEngine;
 using System.Collections;
 using UnityEngine .Audio ;
 using UnityEngine .SceneManagement ;
 
 public class Player : MonoBehaviour {
 
 
     public float speed;
     
     public AudioClip slowDown;
 
     void Awake () 
     {
 
     }
 
     void Start(){
         
 
     }
 
     void Update()
     {
 
     }
 
     public void OnTriggerEnter2D(Collider2D  other){
 
         if (other.tag == "Slow Down Clock") {
             
             GameObject sound = new GameObject();
             sound.transform.position = transform.position;
             AudioSource audioSource = sound.AddComponent<AudioSource>();
             audioSource.clip = slowDown  ;
             audioSource.Play();
 
             Time.timeScale = 0.5f;
 
             Destroy (sound, slowDown.length);
 
             Destroy (other.gameObject);
 
 }
         
     
     }
 
     
 
 }

Your help is appreciated!

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