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               Question by 
               simona454 · May 29, 2016 at 07:39 AM · 
                animationfbxblender-exporting  
              
 
              exported fbx doesn't play all of its animations
I have a body I designed in blender. When I imported the .blend file into unity it worked just fine, but after I exported a fbx file it keeps playing only one of the body's parts animation. How can make it play them all together just as it happened with the blend file?
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              You need to give more info. Show the model windows i.e animation, rig, etc.
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                