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Question by jade1209 · May 28, 2016 at 01:00 PM · guibuttoncanvasunityui

Create Button via Script not working

I have a code that take canvas and button prefab but after I run the code. 1) The button is not inside the canvas I instantiated. 2) I don't see any button being instantiated in my game scene (but there is one in hierarchy )`public GameObject buttonPrefab; public GameObject canvasPrefab;

  // Use this for initialization
  void Start () {
 
      Canvas canvas = Instantiate (canvasPrefab, Vector3.zero, Quaternion.identity) as Canvas;
      Button button = Instantiate (buttonPrefab, Vector3.zero, Quaternion.identity) as Button;
      button.transform.SetParent (canvas.transform,false);
 
  }`

Thank you very much.

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Answer by vittu1994 · May 28, 2016 at 02:47 PM

Try to define and instantiate the canvas and button as GameObject

you defined them as GameObject variables and you should also try to Instantiate them as GameObjects:

 GameObject canvas = Instantiate(canvasPrefab, Vector3.zero, Quaternion.identity) 
 as GameObject

... etc.

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avatar image jade1209 · May 28, 2016 at 03:21 PM 0
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Thank you very much vittu!! It works now :)))

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