Followed Brackey's 1st person movement tutorial but the jump mechanic won't work and sometimes neither will the gravity
As the title says. I copied his movement script and not only would the character not jump when I press the spacebar but sometimes gravity would stop working and after climbing a set of stairs I'd be unable to come down
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class PlayerMovementScript : MonoBehaviour {
public CharacterController controller;
public float speed = 12f;
public float gravity = -9.81f;
public float jumpHeight = 3f;
public Transform groundCheck;
public float groundDistance = 0.4f;
public LayerMask groundMask;
Vector3 velocity;
bool isGrounded;
// Update is called once per frame
void Update()
{
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
if(isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
if(Input.GetButtonDown("Jump") && isGrounded)
{
velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
}
velocity.y -= gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
}
}
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