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Question by Sideswiper22 · May 28, 2016 at 05:24 AM · animationmecanimenemyclonetransition

Two Cloned Objects with the same Animator, only one object's transitions work

I followed this tutorial of making enemy ai:

But when I try to clone the object, the clone does not switch animation state. But when I delete the original and leave only the clone, it works. Why is it only one works at a time? The movement works, just not the animation transitions. Am I doing something wrong?

Here's the code:

 using UnityEngine;
 using System.Collections;
 
 public class EnemyBehaviorScript : MonoBehaviour {
 
     public Transform Player;
     public float LookSpeed;
     public float MovementSpeed;
     public float LookDistance;
     public float AttackDistance;
     static Animator anim;
     Vector3 direction;
 
     void Start () 
     {
         anim = GetComponent<Animator> ();
     }
 
     void Update () 
     {
         direction = Player.position - this.transform.position;
         direction.y = 0;
 
         if (Vector3.Distance (Player.position, this.transform.position) < LookDistance) 
         {
             this.transform.rotation = Quaternion.Slerp (this.transform.rotation, Quaternion.LookRotation (direction), LookSpeed);
             if (direction.magnitude > AttackDistance - 0.5f) {
                 anim.SetBool ("isWalking", true);
                 anim.SetBool ("isAttacking", false);
                 anim.SetBool ("isIdle", false);
                 this.transform.Translate (0, 0, MovementSpeed*Time.deltaTime);
 
                 if (direction.magnitude < AttackDistance) 
                 {
                     anim.SetBool ("isWalking", false);
                     anim.SetBool ("isAttacking", true);
                     anim.SetBool ("isIdle", false);
                 }
             }
         }
         else 
         {
             anim.SetBool ("isWalking", false);
             anim.SetBool ("isAttacking", false);
             anim.SetBool ("isIdle", true);
         }
     }
 }


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Answer by Reachz · May 28, 2016 at 11:21 AM

I think the error might be that you have the Animator as a static variable. Static variables are shared through all instances of a class, so all instances of your class can only set animator-parameters for the animator of one gameobject. Thats why the other copies do not translate between animations. Try making the anim a private variable.

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avatar image Sideswiper22 · May 29, 2016 at 05:31 PM 1
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Thanks! It's working now!

avatar image khalil-H · Aug 14, 2017 at 03:38 PM 0
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Thank you so much. This is useful information. About the static variables

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