Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Propellent · May 28, 2016 at 05:19 AM · camera rotaterotation axis

Camera moves with player in doom-like

I'm attempting to make a game with the same camera controls and movement as Doom, basically the ability to move forward and backward, strafe, and rotate the view left or right. But I can't seem to figure out how to go about aligning the player with it's child, the main camera. I can turn the camera left and right, but I don't move in the direction the camera is facing. Would it be possible to cast a ray from the camera and use it's direction to orient the player? Here's my movement code so far

 using UnityEngine;
 using System.Collections;
 
 public class PlayerMovement : MonoBehaviour
 {
 
     public float runSpeed = 240f;
     public float walkSpeed = 120f;
     public float turnSpeed = 60f;
 
     Vector3 movement;
     //bool isRunning;
     Rigidbody playerRigidbody;
     
 
     void Awake()
     {
         playerRigidbody = GetComponent<Rigidbody>();
     }
 
     void FixedUpdate()
     {
         float h = Input.GetAxisRaw("Horizontal");
         float v = Input.GetAxisRaw("Vertical");
         float t = Input.GetAxisRaw("Turn");
 
         Move(h, v);
 
         Turning(t);
     }
 
     void Move(float h, float v)
     {
         movement.Set(h, 0f, v);
 
         //if(!isRunning)
             movement = movement * walkSpeed * Time.deltaTime;
        // else
             //movement = movement.normalized * runSpeed * Time.deltaTime;
 
         playerRigidbody.MovePosition(transform.position + movement);
     }
 
     void Turning(float t)
     {
         float newRotation = t * turnSpeed;
 
         newRotation *= Time.deltaTime;
 
         transform.Rotate(0, newRotation, 0);
 
     }
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image vintar · May 28, 2016 at 12:02 PM 0
Share

Probably best to align the camera to the players rotation ins$$anonymous$$d of the other way since you are moving the player and not the camera.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Trying To Free Rotate Camera Around A Point 0 Answers

FPS camera is repositioning on both the X and Y axis, I only want the camera to slightly tilt (Z axis)...TIA! 2 Answers

Why does the direction of the axis changes behaviour in Quaternion.AngleAxis? 0 Answers

camera follow rotation issue 3rd person controller 1 Answer

How to rotate MainCamera at a specific time 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges