Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Laiken · May 28, 2016 at 01:13 PM · scripting problemscriptingbasicsscript error

Why is this small code generating null reference error? (Null reference when trying to add values to a dictionary using foreach)

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class AudioClipsHolder : MonoBehaviour {
 
     public List<AudioClip> audioClipList;
     public Dictionary<string, AudioClip> audioClipDic;
 
     void Start()
     {
         foreach (AudioClip audioClip in audioClipList)
         {
             Debug.Log(audioClip.name);
             audioClipDic.Add(audioClip.name, audioClip);
         }
     }
 
 
 }

I drag some audios to the audioClipList using the editor. The "Debug.Log(audioClip.name)" works and will print the name of the first clip. Then an error is generated when the code gets to "audioClipDic.Add(audioClip.name, audioClip)"

The error is "NullReferenceException: Object reference not set to an instance of an object"

Can anyone tell me what is wrong with this code?

Thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by flashframe · May 28, 2016 at 01:47 PM

You need to initialize the Dictionary inside your script. Unity doesn't serialize dictionaries, so you have to initialize it yourself.

 public List<AudioClip> audioClipList;
      public Dictionary<string, AudioClip> audioClipDic;
  
      void Start()
      {
          audioClipDic = new Dictionary<string, AudioClip>();
          foreach (AudioClip audioClip in audioClipList)
          {
              Debug.Log(audioClip.name);
              audioClipDic.Add(audioClip.name, audioClip);
          }
      }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Laiken · May 28, 2016 at 02:26 PM 0
Share

Thank you! Now it's working correctly!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

this script is missed up help? 1 Answer

Help with a C# script .SetActive 1 Answer

JavaScript Problem - BCE0043 - Unexpected Token Help 0 Answers

Accessing script from another object 1 Answer

Making a game where objects need to be shot off of a surface. level complete when all objects are shot off. difficulty in scripting for level completion. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges