The question is answered, right answer was accepted
Sprites appears corrupted in standalone build, but not editor.
I have been struggling with a problem where my sprites have a corrupted appearance in the standalone build, but not in the editor.
How it look like in the editor:
How it looks like in the WebGL build:
As you can see, the man, rabbit, and ground (all animated sprite) appears broken and blurred in the standalone build. The game work fine otherwise.
This also happens to the window build (but only after it was zipped, for some reason).
Has anyone encountered this problem before? Any help would be much appreciated.
I'm dumb. Turns out all you need to do is to uncheck "Generate $$anonymous$$ip $$anonymous$$ap" and the sprite would be fine.
Follow this Question
Related Questions
Unity graphic bug ? 0 Answers
Scrolling background wall collision problem 0 Answers
Weird Tilemap gap bug, what can I do to hide it? 1 Answer
Strangely Transparent Sprites 0 Answers
Unity 5 Animator hides Sprites on Android [Strange] 0 Answers