Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by carlqwe · Apr 18, 2016 at 02:06 PM · c#

C# enable script component

I know it's been asked like one million times but i've done research and i KNOW how to do it in JAVASCRIPT but now i need to do it in C# and i use the same method but written in c# ofc, and it doesnt work... I've looked over GetComponent in c# and other unity posts but still ERRORS

Help please im stuck :(

     public Grayscale grayScaleScript;
         public float Health;
 
     void Start ()
     {
         grayScaleScript = GameObject.Find ("Player").GetComponent<Grayscale> ();
     }
 
     void Update ()
     {
         if(Health =< 50)
         {
             grayScaleScript.enabled = true;
         }
     }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image M-Hanssen · Apr 18, 2016 at 02:29 PM 0
Share

Welcome to the C# club, stick some time into learning it the wright way because it's way more clean and powerful then Javascript ;-D

avatar image tanoshimi · Apr 18, 2016 at 05:04 PM 1
Share

If you get ERRORS it would be really helpful to tell us what they are... that's what error messages are for - to help you diagnose problems in your code.

However, glancing at your script, I'd say it's due to line 11, which should throw a syntax error:

 if(Health =< 50)

I'm assu$$anonymous$$g you meant

 if(Health <= 50)

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by educaPix · Apr 18, 2016 at 04:40 PM

I have just perform a quick test and it works for me... except that (Health =< 50) doesn't compile (I suppose it's "<=" in your code).

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by M-Hanssen · Apr 18, 2016 at 02:27 PM

     public Grayscale grayScaleScript;
     public float Health;
 
     protected void Awake()
     {
         // Pretty dirty, but does the trick
         // Avoid using FindObjectOfType, because it's really inefficient
         // Best practive is to create a "Player" script and find the player by type, then do a getComponentInChildren<Grayscale>() on the player
         grayScaleScript = FindObjectOfType<Grayscale>();
     }
 
     protected void Update()
     {
         if (Health =< 50)
         {
             grayScaleScript.enabled = true;
         }
     }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

130 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

collider.gameObject.GetComponent doesn't have correct values yet it has the correct name 0 Answers

lerp works on (-6.5/y/z) but not on (+6.5/y/z) 0 Answers

Linux Ubuntu: Typespace 'UnityEngine' Could Not Be Found 0 Answers

Cube rolling problem (rotation problem) 1 Answer

why doesnt change my money float? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges