.NET 2.0 standalone build
Hi all,
In order to build a standalone of a particular project, I have to choose .NET 2.0
in my Player Settings
(instead of the default selection .NET 2.0 Subset
) but by doing so, when running the app, it becomes unusable due to being extremely slow.
I have Oculus Rift hooked up, so it literally becomes one frame per 10 seconds. It just does not run, despite the fact that I have a pretty powerful machine and graphics card:
Intel Core i7-4790 CPU @ 3.60GHz
NVIDIA GeForce GTX 980 Ti
What do I do to resolve this? The project only builds with .NET 2.0
and the resulting standalone is so incredibly slow that the app becomes unusable...
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