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Question by sctiendat · Mar 16, 2020 at 07:36 PM · navmeshnavigation

How to get a random point in the middle of nav mesh?

I have a problem asking for help.

I want to spawn random 1 item in the middle of 2 edges of the nav mesh. The code below describes how to get a random on my nav mesh now. However, I want to get the point in the middle of 2 nav mesh edges rather than any random point.

Who has any solution please tell me. Thanks!

     Vector3 GetRandomLocation()
     {
         NavMeshTriangulation navMeshData = NavMesh.CalculateTriangulation();
         int t = Random.Range(0, navMeshData.areas.Length);
         // Select a random point on it
         Vector3 point = Vector3.Lerp(navMeshData.vertices[navMeshData.indices[t*3]], navMeshData.vertices[navMeshData.indices[t*3 + 1]], 0.5f);
         point = Vector3.Lerp(point, navMeshData.vertices[navMeshData.indices[t*3 + 2]], 0.5f);
         
         return point;
     }
 

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