Question by
Skyunarankage · May 13, 2018 at 07:34 PM ·
navmeshnavigation
Navmesh Generation runtime parts?
So i am kinda new to navmeshes, i made a script that creates houses on my terrain. at the moment i use the Nav Mesh Surface component and i update it using NAV.BuildNavMesh(); which causes the game to freeze since my terrain is big.. what can i do to get the same thing done and maybe just update the small part i changed ? this is supposed to happen runtime. any ideas ?
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