Create a constantly recycling ground tile in unity 2d?
I am trying to create a ground tile that just infinitely auto loops as player moves forward. I have watched this video:
https://www.youtube.com/watch?v=vk5iIlPHhEk
But this was really hard to follow. I basically want to start by making something similar to flappy birds where the ground keeps regenerating... Could someone just point me to something I could learn from?
Thanks!
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