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Ways to texture very large mesh
Hi, I want to create an arena-like level for my game. Pretty much like this one.
And I really don't know the way of texturing large painted disk in the center. Even with 8k texture, it will look pixelated. I planning to texture meshes in substance painter, but I think he can paint only on one UV at once.
What is the best way for texturing meshes like this one? Maybe I can split UV to 4 UV sets in Blender or something, need some advice.
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