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Question by SwiftyMove · May 27, 2016 at 01:17 AM · uibuildiphonexcodemac

Unity Build to Xcode Build doesn't work properly

Hi, I'm nearing the end of development for my iOS game and I'm having the strangest problem ever. The game looks exactly how I want it to in the Unity Engine Build but when I build it in Xcode and put it on my iPhone somethings verrryyy wrong. The next 2 pictures are how it looks in unity with the same part directly from my iPhone. Any help would be greatly appreciated!alt textalt text

!

alt text

colorline1.png (57.3 kB)
2016-05-25-213359.png (222.0 kB)
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avatar image gjf · May 26, 2016 at 09:13 PM 0
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looks like you're missing a shader, or it's being stripped out in the build process.

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Answer by Muhammad Salman · May 27, 2016 at 12:18 PM

alt text

Have you checked the compression of the image/sprite you are using it should be as follows in the image below. And if it still doesn't work you need to look for the right shader. Try using mobile/Diffuse. If you want to use custom shader use this link http://answers.unity3d.com/questions/939160/getting-pink-textures-in-build.html Hope it will help.


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