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Question by
Ozarux · May 26, 2016 at 07:53 PM ·
problem during runtime
I am trying to activate and diactivate the mouse but i have problems
when i activate the mouse, automatically the cursor disapears again
i tried using these 2 commands, but the 2 of them diactivate when i activate it
UnityEngine.Cursor.visible = true;
Cursor.visible = true;
Maybe there is a problem with the lock cursor but i dont know
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