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Question by NASisawesome10 · Oct 05, 2015 at 11:59 PM · error

Error CS8025: Parsing Error

Hi! I need help :( How to I fix the error Error CS8025: Parsing Error on both of my C# Scripts:

1:

using UnityEngine; using System.Collections;

 [RequireComponent (typeof Rigidbody))]

public class PlayerControl : MonoBehaviour {

 Vector3 velocity;
 Rigidbody myRigidbody;

 void Start () {
     myRigidbody = GetComponet<Rigidbody> ();
 }
 
 public void Move(Vector3_velocity) {

 }

 public void FixedUpdate() }
     myRigidbody.MovePosition (myRigidbody.position = velocity * Time.fixedDeltaTime);

 }

}

2:

using UnityEngine; using System.Collections;

[RequirComponet (typeof) (PlayerController))] public class Player : MonoBehaviour {

 public float moveSpeed = 5;
 PlayerController controller;

 void Start () {
     controller = GetComponent<PlayerController> ();
 }

 void Update () {
     Vector3 moveImput = new Vector3(Imput.GetAxis("Horizontal"),0,Imput GetAxis("Vertical"));
     Vector3 moveVelocity = moveImput.normalized * moveSpeed;
     controller.Move(moveVelocity);
 }

}

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Answer by itsharshdeep · Oct 06, 2015 at 04:38 AM

Hi @NASisawesome10

In Your First Script "PlayerControl"

you placed FixedUpdate Brace on wrong side

form

       public void FixedUpdate() }

to

   public void FixedUpdate() {

Thanks Harsh

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Answer by SaiKumarchinna · Sep 14, 2016 at 12:32 PM

public float Speed = 6f;

  Vector3 movement;
  Animator anim;
  Rigidbody playerRigidbody;
  int floorMask;
  float camRayLength = 100f;

} } void Awake () { floorMask = Layermask.GetMask ("Floor"); anim = GetComponent (); PlayerRigidBody = GetComponent (); }

 void FixedUpdate ()
 { 
     float h = Input.GetAxisRaw ("Horizontal");
    float v = Input.GetAxisRaw ("Vertical");

     Move (h, v);
     Trning ();
     Animating (h, v);
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Answer by SaiKumarchinna · Sep 14, 2016 at 06:07 AM

public float Speed = 6f;

  Vector3 movement;
  Animator anim;
  Rigidbody playerRigidbody;
  int floorMask;
  float camRayLength = 100f;

} } void Awake () { floorMask = Layermask.GetMask ("Floor"); anim = GetComponent (); PlayerRigidBody = GetComponent (); }

 void FixedUpdate ()
 { 
     float h = Input.GetAxisRaw ("Horizontal");
    float v = Input.GetAxisRaw ("Vertical");

     Move (h, v);
     Trning ();
     Animating (h, v);
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