Question by
iKazanova · Oct 03, 2017 at 02:18 PM ·
meshbakeartificial intelligencetriggering animation box collider
AI Open Door (Collision detect)
Hey,
so I've created AI who patrol randomly in map. And I need opinion on how AI could detect/know if the next (from A - B) B patrol end point is behind the doors? It has to detect door collider with monster collider or it could be invisible gameObject that triggers and plays door_open animation in order to get to B point?
halp
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