How to have a collider stick to a certain part of a mesh?
Hi all,
I want to make a 3d game, so i created my player character in blender. I then made a simple "punch" animations for attacking. Now i want to create a collider on my players fist, so that i can detect when the punch lands on something. What i'm having trouble with is that i have no idea how to make a collider stick to the fist during the animation.
Do any of you know a way to do this? or can someone atleast point me in the right directions as to where to look for answers?
also, should i import and use the player character mesh i made in blender too or just the animations?
Help is appreciated!
PS: I'm new to blender and unity and find this a very hard question to put into words, so if there's anything i should eleborate on, please tell me.
You simply add a sphere collider to the fist and it will follow all animations. I would go find some tutorials.