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Question by William4458 · Jan 14, 2017 at 11:58 AM · prefabvector3variableaccessfindobjectoftype

Accessing variables from prefabs? C Sharp

Hello there! I am currently making a survival game. I made a script that would spawn trees randomly (with raycasts) across the map. And I attempted to make a script on that would chop down trees:

 using UnityEngine;
 using System.Collections;
 
 public class ChoppingTrees : MonoBehaviour {
     public int Chopcounter;
     float Distance;
     public Transform PlayerPos;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         
         Distance = Vector3.Distance (FindObjectOfType<PlayerControlsMovement> ().PlayerPosition, transform.position);
 
         if (Chopcounter == 5 && Distance < 3) {
             Debug.Log ("You have chopped a tree!");
         }
 
     }
     void OnMouseDown (){
         
         Chopcounter++;
     }
 }
 

(Btw. PlayerPos is just a Vector3 that stores the players position and updates it every frame) Now, this script does kind of work, although it makes my fps drop to about 2. Anyone know how I should go about doing this? Thanks in advance!

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Answer by William4458 · Jan 14, 2017 at 12:13 PM

I kind of fixed the problem by putting " Distance = Vector3.Distance (FindObjectOfType ().PlayerPosition, transform.position);" under the OnMouseDown function but I still would like to know if there would be another solution.

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