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Question by Griefer_Denis_57 · Aug 08, 2016 at 07:11 PM · c#unity 5camera rotatecamera-lookuntiy3d

Text that always looks at you

I've tried to make GUI text face the camera but all the other scripts i found on unity answers did not work and made the text move. I want the text to face the camera and have locked movement and only change in x y z always facing the camera.

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avatar image matthrewp · Aug 10, 2016 at 01:11 PM 1
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Do you mean you want the text to be like a HUD where it stays in one spot on the screen, or do you want something like a sign somewhere in your game with words on it for the player to read?

avatar image Griefer_Denis_57 matthrewp · Aug 10, 2016 at 03:55 PM 0
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I want it to be a sign but the text always rotates so it looks at the camera

avatar image Cynikal ♦ · Aug 10, 2016 at 02:27 PM 0
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Have you tried putting a script on the text, and use: "Transform.LookAt(Camera)" in the Update?

avatar image Griefer_Denis_57 Cynikal ♦ · Aug 10, 2016 at 05:37 PM 0
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ive tried but it errors me if i put uppercase Transform it gives me error CS0120: An object reference is required to access non-static member UnityEngine.Transform.LookAt(UnityEngine.Transform)' if i put lower case transform it puts: Assets/Scripts/textFollow.cs(19,27): error CS1503: Argument #1' cannot convert UnityEngine.Camera' expression to type UnityEngine.Transform' and Assets/Scripts/textFollow.cs(19,27): error CS1502: The best overloaded method match for `UnityEngine.Transform.LookAt(UnityEngine.Transform)' has some invalid arguments

avatar image Cynikal ♦ Griefer_Denis_57 · Aug 10, 2016 at 06:28 PM 0
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I submitted an answer. Take a look.

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Answer by Cynikal · Aug 10, 2016 at 06:27 PM

(Continued from Comments) I just tried it with the following:

 using UnityEngine;
 
 public class TestFace : MonoBehaviour {
     
     // Update is called once per frame
     void Update () {
         transform.LookAt(Camera.main.transform);
     }
 }
 

And it worked fine.

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avatar image Griefer_Denis_57 · Aug 15, 2016 at 01:37 PM 0
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it works but the text moves to the right of the target and rotates 180 degrees

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