Question by 
               mohamed_elgabry · Dec 09, 2017 at 08:19 PM · 
                collider2d game  
              
 
              Need to move gameObject when triggering collider
I need to make a game Object (other) to move when triggering this trigger function towards a given transform as in the code below but it is not working:
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class GravityMirror : MonoBehaviour { public int mirrorNum; public bool enabled; public Transform moveTo;
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "EnemyGravity")
     {
         other.transform.position = 
             Vector3.MoveTowards(other.transform.position, 
             moveTo.transform.position, 
             FindObjectOfType<GravityBulletE>().speed * Time.deltaTime);
     }
 }
}
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