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This question was closed Apr 08, 2018 at 03:18 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by Light997 · Jun 28, 2015 at 08:31 AM · textureblendergimp

Texture not displaying correctly

Hello, I have a problem with applying textures to objects in Unity. In GIMP, I created a texture (a letter) that includes text. I exported the image as a .png file and imported it into unity. When I tried to apply it to a model I made in Blender, the background color shows up, but the text disappears. Here are the screenshots of what it looks like and what it's supposed to look like (the image file)


alt text alt text

Would be happy if someone helped. Thank you!

screen1.jpg (30.3 kB)
screen2.jpg (105.9 kB)
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avatar image Light997 · Jun 28, 2015 at 11:50 AM 0
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Uh... that didn't help. Sorry.

avatar image komodor · Jun 28, 2015 at 01:08 PM 0
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  1. make quad

  2. make material

  3. attach that material at that quad

  4. set your texture at the material as the diffuse texture

if this doesn't help then select the quad and send me screenshot of it's inspector (unfolded)

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Answer by RLin · Jun 28, 2015 at 04:58 PM

Try applying the texture in blender and manually positioning it. The texture does not have the correct UV's, so Unity does not know how to position it.

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avatar image Light997 · Jun 28, 2015 at 05:21 PM 0
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I'll try that. Thank you!

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Answer by Aditya_VD · Feb 11, 2017 at 11:41 PM

I think you should change the Graphic Emulation option in Edit . Change it to Shader Model 2

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