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Question by Gtren456 · Mar 27, 2017 at 07:20 AM · script.gameobjects

Accessing values on a gameobject

So I am fairly new to unity and programming I have 6 gameobjects called Upgrade1, Upgrade2 etc, and i want to access the count variable in their script for each individual one and manipulate that from another script

 The Upgrade Manager Class
 public void PurchasedUpgrade(){
      if(click.gold >= cost) {
       click.gold -= cost;
       count += 1;
       click.goldperclick += clickPower;
       cost = Mathf.Round (baseCost * Mathf.Pow (1.25f, count));
      }
   }

and then i have the persistence script

  public void Fred()
     {
 
     upgrademanager = GetComponent<UpgradeManager>();


and i need to do this to get the count value from each individual item so what should i do in the persistence script Sorry if this question is confusing i dont know too much about programming and unity. I have done a few tutorials though.

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Answer by SohailBukhari · Mar 27, 2017 at 07:35 AM

Get Reference of Your class in the persistent script and access it count. Then You Can Assign it from the inspector or find with the type.

 public  class UpgradeManager
 {
     public  GameObject[] _objects;
     public int Count;
 }
 
 public class Persistent
 {
     private UpgradeManager _myClass;
 
     private void Start()
     {
         _myClass = GameObject.FindObjectOfType<UpgradeManager>();
         _myClass.Count = 5;
     }
 }
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