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Question by Denvzla · Sep 07, 2015 at 03:08 PM · androidunity5adsadmobsdk

Error when trying to build and push admob to Android

Unity 5.0 - Android Sdk update Full - google-play-services_lib into the project

I have an application in unity and installed the google admob unity plugin. I also used an admanager gameobject in the game scene that has a script attached:

  CommandInvokationFailure: Failed to re-package resources. See the Console for details.
      C:\ANDROIDSDK\build-tools\22.0.1\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/ANDROIDSDK\platforms\android-22\android.jar" -F bin/resources.ap_ --extra-packages com.google.unity
      
      stderr[
      AndroidManifest.xml:16: error: Error: No resource found that matches the given name (at 'value' with value '@integer/google_play_services_version').
      
      ]
      stdout[
      Configurations:
       (default)
       xhdpi-v4
      
      Files:
        drawable\app_banner.png
          Src: (xhdpi-v4) res\drawable-xhdpi\app_banner.png
        drawable\app_icon.png
          Src: () res\drawable\app_icon.png
        values\strings.xml
          Src: () res\values\strings.xml
        AndroidManifest.xml
          Src: () AndroidManifest.xml
      
      Resource Dirs:
        Type drawable
          drawable\app_banner.png
            Src: (xhdpi-v4) res\drawable-xhdpi\app_banner.png
          drawable\app_icon.png
            Src: () res\drawable\app_icon.png
        Type values
          values\strings.xml
            Src: () res\values\strings.xml
      Including resources from package: C:\ANDROIDSDK\platforms\android-22\android.jar
      applyFileOverlay for drawable
      applyFileOverlay for layout
      applyFileOverlay for anim
      applyFileOverlay for animator
      applyFileOverlay for interpolator
      applyFileOverlay for transition
      applyFileOverlay for xml
      applyFileOverlay for raw
      applyFileOverlay for color
      applyFileOverlay for menu
      applyFileOverlay for mipmap
      Processing image: res\drawable-xhdpi\app_banner.png
      Processing image: res\drawable\app_icon.png
          (processed image res\drawable\app_icon.png: 94% size of source)
          (processed image res\drawable-xhdpi\app_banner.png: 93% size of source)
          (new resource id app_banner from xhdpi-v4\drawable\app_banner.png #generated)
          (new resource id app_icon from drawable\app_icon.png #generated)
      ]
      UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
      UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg)
      UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries)
      UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options)
      UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options)
      UnityEditor.HostView:OnGUI()


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