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Question by hirenkacha · Jul 15, 2020 at 11:43 AM · androidpluginthreading

Application.Quit() next to Android app switch code.

I want my game to quit and switch to another android app whenever SwitchApp() is called. I have code working. But problem is, while switching to an app, screen goes blank for 15-30 seconds and then switches to specified app. I tried different thread for switching the app. But did not work. Can any one help how to make this transition smooth?

 private void SwitchApp()
     {
         Application.Quit();
         LaunchApp.Instance.GoToApp();
     }

======LaunchApp.cs=======

 public void GoToApp()
 {
           bool fail = false;
           string bundleId = "com.company.app";
           AndroidJavaClass up = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
           AndroidJavaObject ca = up.GetStatic<AndroidJavaObject>("currentActivity");
           AndroidJavaObject packageManager = ca.Call<AndroidJavaObject>("getPackageManager");
         
           AndroidJavaObject launchIntent = null;
           try
           {
                  launchIntent = packageManager.Call<AndroidJavaObject>("getLaunchIntentForPackage", bundleId);
            }
            catch (System.Exception e)
            {
                 fail = true;
             }
             if (fail)
             {
                 Application.OpenURL("https://companysite.com/");
             }
             else
                  ca.Call("startActivity", launchIntent);
            up.Dispose();
            ca.Dispose();
            packageManager.Dispose();
            launchIntent.Dispose();
         
 }
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