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Question by kristianhargas · May 13, 2017 at 12:32 PM · androidoptimizationtexturesmemory

Sprite-based animation - mobile memory issue

In my mobile game I have sprite-based animation which consists of 63 textures (1200x900px). I created some animations and bind them together in animator so all 63 sprites get loaded into memory. On modern devices, there’s no problem but I would like to also suport older devices, let’s say 512MB RAM phone with 845x480px resolution. Howewer I run into memory issue, memory gets filled and game crashes. So in texture import settings Override for Android section I tried to set Max Size to 512 and game doesn't crash on low-end devices. But on FULL-HD screen resolutions it doesn't look quite good. I also know about posibility to create multiple .apk files, one can contain low-res images and second high-res images and you can upload both to Google Play and devices will download appropriate version of it. But if you faced similar problem I would like to know about your solution for it. Thanks.

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