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Question by w029bnw · Jun 11, 2017 at 01:33 PM · scripting problemcollidertransform3d modelrigidbody physics

Rotating Object When Clicked and Rotating Back When Clicked Again C#

I've been working on a project where I'm essentially making a flashlight. I need to screw the base of the flashlight on in order for it turn on, so I was wanting to have the user click the base to cause this action. I started by importing a 3D model I made and all of its wraps, rather than making the model directly in Unity.

I'm new to Unity, but I have been watching tutorials and looking through help forums -- I just can't seem to get this to work. My code doesn't have any compiler errors, but the base isn't rotating when I click on it during game mode. Any idea or suggestions would be good! My entire script is below, and I do have the object tagged appropriately.

 using UnityEngine;
 using System.Collections;
 using System.Collections,Generic;
 
 public class OnOff : MonoBehavior {
     private Ray ray;
     private RaycastHit hit;
 
     void Update() {
         GameObject OnOffSwitch = GameObject.FindGameObjectWithTag("OnOffSwitch");
         
         if(Input.GetMouseButtonDown(0) && OnOffSwitch.transform.position.y == -90f) {
             ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         
             if(Physics.Raycast (ray, out hit)) {
                 if(hit.collider.tag == "OnOffSwitch") {
                     transform.Rotate (new Vector3 (0f, 20f, 0f));
                 }
             }
         } else if(Input.GetMouseButtonDown(0) && OnOffSwitch.transform.position.y == 0f){
             ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 
             if(Physics.Raycast (ray, out hit)) {
                 if(hit.collider.tag == "OnOffSwitch") {
                     transform.Rotate (new Vector3 (0f, -90f, 0f));
                 }
             }
         }
     }
 }
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Best Answer

Answer by w029bnw · Jun 08, 2017 at 05:22 PM

I eventually solved the problem myself.

Here is the code should anyone else need something similar:

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class OnOff : MonoBehaviour {
     
     void OnMouseDown() {
         
         GameObject OnOffSwitch = GameObject.FindGameObjectWithTag ("OnOffSwitch");
 
         if (OnOffSwitch.transform.eulerAngles.y >= 0.5 && OnOffSwitch.transform.eulerAngles.y <= 0.6) {       
             OnOffSwitch.transform.Rotate (0, 0, -90);
     
         } else if (OnOffSwitch.transform.eulerAngles.y >= 270 && OnOffSwitch.transform.eulerAngles.y <= 271) {
             OnOffSwitch.transform.Rotate (0, 0, 90);
         }
     }
 }


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