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Question by dylloop · Nov 29, 2018 at 01:09 AM · scripting problemmobiletouch controls

How do I stop reading the first touch when using TouchPhase.Moved

I have two scripts one is a player controller with this:

 void Update () {
    if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
     {


         Touch touch = Input.GetTouch(0);
         Ray ray = cam.ScreenPointToRay(touch.position);
         RaycastHit hit;

         if (EventSystem.current.IsPointerOverGameObject(touch.fingerId))
         {
             return;
         }


         if (Physics.Raycast(ray, out hit, 100))
         {

             Interactable interactable = hit.collider.GetComponent<Interactable>();
              if (interactable != null)
              {
                 SetFocus(interactable);
              }
              else
              {
                 motor.MoveToPoint(hit.point);

                 RemoveFocus();
             }

         }
     }
 }       


then my camera script is:

 void Update()
 {
     currentZoom -= Input.GetAxis("Mouse ScrollWheel") * zoomSpeed;
     currentZoom = Mathf.Clamp(currentZoom, minZoom, maxZoom);

     currentYaw -= Input.GetAxis("Horizontal") * yawSpeed * Time.deltaTime;
     if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved)
     {
         Vector2 touchDirection = Input.GetTouch(0).deltaPosition;
         if (touchDirection.x > minSwipe || touchDirection.x < -minSwipe)
         {
             currentYaw -= touchDirection.x * yawSpeed / mobileYawReduction * Time.deltaTime;
         }

     }
 }
 
 // Update is called once per frame
 void LateUpdate () {
     transform.position = target.position - offset * currentZoom;
     transform.LookAt(target.position + Vector3.up * pitch);

     transform.RotateAround(target.position, Vector3.up, currentYaw);
 }

Both of these work fine i can move my character with a tap and rotate the camera nicely when swiping the only problem is that when i swipe to rotate it registers the start of the touch and starts moving. how would I avoid this?

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