Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by White · May 17, 2012 at 08:30 PM · objectsmultiplemovingtouchscreen

Moving multiple objects independenty on mobile using touchscreen

Hello! I am having a very hard time because i cannot figure out how to move two or more objects independently at the same time using multiple touches(like an air-hokey game). I can succesfully move one object but ,with my current script, there must be at least one finger on the screen to move the second one. It would be rude to ask for the hole script so I just want some hints or tips because I am a beginner and I want to learn on my own. So please if anyone could help me I would really apreciate it. If needed I will post my curent script tomorrow. (Sorry for my poor English)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Claytonious · May 18, 2012 at 08:56 AM

Unity's Touch class has a field called "fingerId" that you can use to track different fingers with. So, assuming you were watching for Input.touches to not be empty, and assuming that you raycast or whatever to decide that a touch is on one your hockey paddles and you assign its fingerId to the hit paddle (hockeyPaddle1Id and hockeyPaddle2Id), then as you update you would do something like:

 foreach(Touch touch in Input.touches)
 {
     if (touch.fingerId == hockeyPaddle1Id)
         hockeyPaddle1.transform.position = GetHockeyTablePosition(touch.position);
     else if (touch.fingerId == hockeyPaddle2Id)
         hockeyPaddle2.transform.position = GetHockeyTablePosition(touch.position);
 }

GetHockeyTablePosition could also be a raycast from the screen point to your table surface, or something simpler if you are in 2D. But your question was just about tracking touches, so there you go. ;-)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image White · May 18, 2012 at 11:31 AM 0
Share

Thank you so much! The control gave me a real headache. Again, thank you for your kindness. :)

avatar image
0

Answer by White · May 22, 2012 at 08:08 PM

Well, this is embarrassing. After a couple of days of work, I can't still figure out how to use fingerId and the unity documentation is kinda useless.. Here is my script:

 #pragma strict






var targetItem : GameObject; var targetItem2 : GameObject;

private var scrollDistanceX : float; private var scrollDistanceY : float; private var scrollDistanceX2 : float; private var scrollDistanceY2 : float; var speed : float;

private var hit: RaycastHit; private var layerMask = (1 << 8) | (1 << 2);

function Start() {

 scrollDistanceX = targetItem.transform.position.z;
 scrollDistanceY = targetItem.transform.position.x;
 scrollDistanceX2 = targetItem.transform.position.z;
 scrollDistanceY2 = targetItem.transform.position.x;
 layerMask =~ layerMask;
 
 

}

function FixedUpdate() {

 var count = Input.touchCount;
 
 for (var i : int = 0;i < count; i++)
 {
     
 if (Input.touchCount > 0) 
 {        
 
         var theTouch : Touch = Input.GetTouch (i);        
         var fingerId : int = theTouch.fingerId;
         var ray = Camera.main.ScreenPointToRay(theTouch.position);
         
         
             
          if(Physics.Raycast(ray,hit,50,layerMask))
          {            
                  
                      
                     
                         if (hit.collider.gameObject.tag == "Cub" && theTouch.fingerId == fingerId){
                          
                         var scrollDeltaX = theTouch.deltaPosition.x;
                         var scrollDeltaY = theTouch.deltaPosition.y;
             
                         
                         scrollDistanceX = scrollDistanceX+scrollDeltaX*Time.deltaTime*speed;
                         scrollDistanceY = scrollDistanceY-scrollDeltaY*Time.deltaTime*speed;
                         
                         
                         
                         targetItem.transform.position.z = scrollDistanceX;
                         targetItem.transform.position.x = scrollDistanceY;
                         
                         

                     }
                          if (hit.collider.gameObject.tag == "Sphere" && theTouch.fingerId == fingerId){
                         
                                         
                         var scrollDeltaX2 = theTouch.deltaPosition.x;
                         var scrollDeltaY2 = theTouch.deltaPosition.y;
             
                         
                         scrollDistanceX2 = scrollDistanceX2+scrollDeltaX2*Time.deltaTime*speed;
                         scrollDistanceY2 = scrollDistanceY2-scrollDeltaY2*Time.deltaTime*speed;
                         
                         
                         
                         targetItem2.transform.position.z = scrollDistanceX2;
                         targetItem2.transform.position.x = scrollDistanceY2;
                         
             
         }


         
                     
         
 }

} } }

I can move the Cube without problems but when I touch the Sphere for the first time, it goes to the cube's position. After that first touch, the script works exactly as it should. Please, can someone tell me what do I do wrong? ( again, sorry for my English)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why does one script not work on multiple gameobjects? 3 Answers

object collides with multiple objects? 1 Answer

Using the same animation on duplicate objects. 2 Answers

how to make my camera follow multiple children of objects? 0 Answers

Can't get more than one object. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges