Question by
DreTaX · May 25, 2016 at 09:29 AM ·
positiontransform.position
PhysicsSDK: NpActor::moveGlobalPosition: WriteLock is still acquired. Procedure call skipped to avoid a deadlock!
PhysicsSDK: NpActor::moveGlobalPosition: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! PhysicsSDK: NpActor::setGlobalPose: WriteLock is still acquired. Procedure call skipped to avoid a deadlock!
I'm getting this error when setting the object's position to something else. I'm basically trying to "fake" the object's position for 200 ticks, then set it back to the original. How could I avoid this warning?
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