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Question by
silver-wind · Jan 12, 2014 at 06:34 PM ·
2dbugspriterendererordercalculation
value range of Sprite sortingOrder
Hi,
I'm trying to code in unity 4.3 an ISOMETRIC grid map. (See below my object visibility rules)
Top-Right objects are in the background.
Bottom-Left objects are in the foreground.
The order calculation is based on object local position (x & y)
I uses the INT property this.renderer.sortingOrder to manage these visibility rules. But it behaves just like a SHORT property when I changed its value.
Is there a technical reason behind this ? (or a bug)
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