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Question by WhisperXD · May 25, 2016 at 03:39 AM · buttonattack

Problem with simple attack button,,

Need some help,, i make attack button but doen't work, this my script :

  using UnityEngine;
      using System.Collections;
      public class Attack : MonoBehaviour 
      {
          private Animator animator;
      
          // Use this for initialization
          void Start () 
          {
              animator = GetComponent<Animator>();
          }
          
          // Update is called once per frame
          void Update () 
          {
              animator.SetBool("Attack1", false);
          }
      
          public void Attack1 ()
          {
              animator.SetBool ("Attack1", true);
          }
      
      }
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Answer by courageousmonkey · May 25, 2016 at 04:46 AM

Do you ever call Attack1()?

The code you're showing doesn't ever call Attack1() so you're never attacking.

Try something like this instead.

 using UnityEngine;
 using System.Collections;
 public class Attack : MonoBehaviour
 {
     //intializing attack button to spacebar
     //use different keycode if you want to attack with different button
     private KeyCode attackButton = KeyCode.Space;
 
     private Animator animator;
     
     // Use this for initialization
     void Start()
     {
         
         animator = GetComponent<Animator>();
     }
 
     // Update is called once per frame
     void Update()
     {
         animator.SetBool("Attack1", false);
 
         //if pressing down attack button
         if (Input.GetKeyDown(attackButton))
         {
             Attack1();
         }
     }
 
     public void Attack1()
     {
         animator.SetBool("Attack1", true);
     }
 
 }

This code will attack every time you press the spacebar.

Side Note: Consider using a trigger instead of a bool.
Triggers automatically set themselves to false before each Update.

In other words, you wouldn't need the line animator.SetBool("Attack1",false);.

You would just have to replace animator.SetBool("Attack1",true) with animator.SetTrigger("Attack1").

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avatar image WhisperXD · May 25, 2016 at 05:11 AM 0
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that work, but what i need is when i press ui button, not when i press keyboard button, that why i use public void for event trigger. Please help me T_T

avatar image courageousmonkey WhisperXD · May 25, 2016 at 06:01 AM 0
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Alrighty, I see what you're trying to do.

One way to do it is to use the button's OnClick method. You can do this by clicking on the Button object under Hierarchy in the editor. There should be a script component called Button already on it under Inspector. Look for OnClick, it should be toward the bottom.

Press the + button and choose the game object that has the Attack script and then find the Attack1() method. That should be it!

You should look through the Unity reference if my description is confusing. Here's a link: Unity Button

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