Pathing question
My apologies for the dumb question. I'm coming from an AS3 background, and trying to figure out Unity's C# pattern for Pathing to objects from any script being used in the scene.
Normally(for example, to change alpha) I would use exampleMC.alpha = 0;
Is there different ways to do this between a regular scene, and a UI Canvas group setup?
Again apologies for the dumb question.
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