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Question by lpincombe · Oct 06, 2019 at 04:15 PM · animationrotationanimator

Animated Enemy + Making him look at the Player

Hey.

I've got an enemy character that came with some animations (walk, run, idle, stand, etc, etc). I haven't done much with the animator in Unity, I'm kinda doing this as a learning exercise.

I want the enemy to look at the player when I'm close enough to him (this is all in VR, so it's very noticable/immersion-breaking when he just stares off into the distance). I attempted this by using a transform.lookAt on the head of the enemy - however this doesn't work (the method is being called, but the LookAt is not doing anything). I think it's because the enemy is animated - I've been looking around for answers on this and read somewhere that an Animator will override any manual transform changes.

If this is the case, how exactly would I go about doing this? Would I have to create an animation of my own for the head rotation?

Thanks for any help. :)

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