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This question was closed Feb 10, 2018 at 07:34 PM by unity_S0ZCLiVP1XXH-w for the following reason:

The question is answered, right answer was accepted

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Question by unity_S0ZCLiVP1XXH-w · Feb 10, 2018 at 07:08 PM · c#movementtransform.positionmathf.clamplimited

Need help with limited movement with mathf clamp

I make the game on android. I need to make an object that would move along the x and y axes limitedly. I tried several options - it did not work out. First: the standard unity tutorial about what I need. But when game is starting my object moves to 0.6 in y and z axes, in x moves correctly. I don't know why. This is script:

 [System.Serializable]
 public class Boundary
 {
     public float xMin, xMax, yMin, yMax;
 }
 
 public class TargetMoving : MonoBehaviour
 {
 
     
     public float speed;
 
     public Boundary boundary;
 
     Rigidbody rb;
 
     void Start()
     {
        rb = GetComponent<Rigidbody>();
     }
 
     void FixedUpdate()
     {
         float moveHorizontal = Input.GetAxis("Horizontal");
         float moveVertical = Input.GetAxis("Vertical");
 
         Vector3 movement = new Vector3(moveHorizontal, moveVertical, 0.0f);
         rb.velocity = movement * speed;
 
         rb.position = new Vector3
         (
             Mathf.Clamp(rb.position.x, boundary.xMin, boundary.xMax),
             0.0f,
             Mathf.Clamp(rb.position.y, boundary.yMin, boundary.yMax)
         );
     }
 }

Second: I created this script myself. And here when game is starting my object moves to strange position - right and down, and don't control correctly. Script:

 public class TargetMoving : MonoBehaviour
 {
     public float minX;
     public float maxX;
 
     public float minY;
     public float maxY;
 
     public float speedX = 100.0f;
     public float speedY = 100.0f;
 
     float positionY;
     float positionX;
 
 
 
     void Update()
     {
         if (Time.time > 1.0)
 
 
             if (Input.GetMouseButton(0))
             {
                 positionX += CnInputManager.GetAxis("Mouse X") * speedX * Time.deltaTime;
                 positionY -= CnInputManager.GetAxis("Mouse Y") * speedY * Time.deltaTime;
                 positionY = Mathf.Clamp(positionY, minY, maxY);
                 positionX = Mathf.Clamp(positionX, minX, maxX);
                 transform.position = new Vector3(positionY, positionX, 0);
 
             }
 
     }
 }
 

I need a help. I need simple limited moving. Sorry for my English.

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Answer by yummy81 · Feb 10, 2018 at 07:28 PM

In your first script, line 30, replace this code:

          rb.position = new Vector3
          (
              Mathf.Clamp(rb.position.x, boundary.xMin, boundary.xMax),
              0.0f,
              Mathf.Clamp(rb.position.y, boundary.yMin, boundary.yMax)
          );
 
 

with this:

         rb.position = new Vector3
         (
             Mathf.Clamp(rb.position.x, boundary.xMin, boundary.xMax),
             Mathf.Clamp(rb.position.y, boundary.yMin, boundary.yMax),
             0.0f
         );
 
 
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Answer by unity_S0ZCLiVP1XXH-w · Feb 10, 2018 at 07:33 PM

It works! Thank you for help

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